Swing, Fly, Deliver. The community's packages have gone missing, and you've generously offered to help retrieve them.

LONG INITIAL LOAD TIMES MAY BE COMMON WHEN PLAYING ON WEB. Depending on internet speeds, please give up to 3-5 minutes for all models, shaders, and the game world to load.

For best possible experience, please play the downloadable Windows version available below. Some text/objects may not properly render on all Browsers.

This game uses an autosave feature to save User Preferences such as Sensitivity, FOV, and Input Maps as a config file.

Vrood: Production; 3D Modeling; Technical Art; Writing; Design; UI & Gameplay Programming

Head-Trauma: Visual Design; Character & Environmental Art

DanGallettiAudio: Sound Design; Audio Programming

SE4W3ED: Composition; Writing

Special Thanks To Our Playtesters: Andreas Zachai, bergiebird, Darkanayer, & Bodie Malik

Published 2 days ago
StatusIn development
PlatformsHTML5, Windows
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorsVR00D, Head-Trauma, SE4W3ED, dangalletti
GenreAdventure
Made withGodot
Tags3D, 3D Platformer, First-Person, Parkour, Retro
Average sessionA few minutes
AccessibilityConfigurable controls

Download

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Click download now to get access to the following files:

Solar Express for Windows 154 MB

Comments

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(1 edit) (+1)

I’m amazed by how tight the game is for a game jam submission. Different config options, clean presentation, no bugs found, and former final result over all.

Swinging with the vine like Spiderman is a joy, the momentum is really good and getting high velocities with it is entertaining. It is a small issue but the jumping, at least on the ground, feels quite floatie but just a bit of tinkering would fix it to make the overall movement completely tight. Also some good tip would be to add a camera animation when landing to give more feedback on the movement, game juice additives to exchange an already good game feel.

The presentation is really clean, the pastel colors choice gives a really cozy feeling alongside the calm music and sfxs making the overall presentation feel solid and cohesive.

Something that needs improvement is finding objects and NPCs. Not precisely making it obvious like adding arrows signaling where to go but adding hints and signs to know which character is which with the enviroment or elements that subtly stand out to find the collectables.  

Once again, a really well-rounded submission, hope to see if you expand more on these features for another project.

Thank you for taking the time to play and even more for taking the time to give notes! I’m happy to hear that the movement seems to be a solid base to grow on.

If people seem to enjoy this one, this may be the first game jam submission I actually take the time to flesh out <3